[Blue Archive] Red Strikers PVE Tier List & Analysis
This is my personal opinion for [Blue Archive]’s Red Strikers list for characters IN PVE ONLY with a more in-depth explanation of why that character is good. There will also be a small guide on which skills to prioritize levelling over others for said character.
EX Skill: Deals damage equal to 636% attack power against enemies in a fan-shaped area. (7 cost)
Normal Skill: When she reloads, increase her attack power by 21% for 16 seconds.
Passive Skill: Increase attack speed by 14%
Sub Skill: When attacking, she deals 2.7% bonus damage to enemies not in cover
Analysis: Hina is a very strong explosion damage striker. Her EX skill has a massive range which allows her to wave-clear effectively and she also comes with several self-steroids that makes her a DPS monster against single target enemies as well. Her normal and passive skills, along with the fact that she is using a MG as weapon, all synergize together allowing her to be a monster of an attacker. The main drawbacks of using Hina are the fact that her EX skill is very expensive (7 cost) and that she has a tendency to stand out in the open without cover (like most MG characters). Her mood is also unhappy (-10% attack) in all areas outside of city terrain (Very happy, +20% attack), which is pretty painful for later story chapters (Chapter 7 PTSD anyone?).
Skill leveling priority: Passive skill -> Main Skill -> Sub Skill
EX Skill: Deals 274% damage to a specified target, which explodes after a few seconds dealing 292% additional damage to surrounding enemies (4 cost).
Normal Skill: Every 25 seconds, she fires a shot that deals 152% damage to one enemy which explodes on contact, dealing 351% damage to surrounding enemies (only 50% of the explosion is dealt to the initial target).
Passive Skill: Increases her critical damage by 14%
Sub Skill: When using her EX skill, gain 20.1% bonus critical rate
Analysis: Gehenna supremacy anyone? Aru is a powerful explosion damage attacker that excels at dealing with clusters of enemies. Her EX skill has a huge cast range allowing you to potentially snipe annoying mobs that are hiding behind cover as well as picking off enemies attempting to flee (sushiman anyone?). Combined with her passive and sub skills, her EX skill can easily do a massive amount of damage. Her main drawbacks are that she’s a sniper, so her attack speed is slow and she will often “overkill” enemies which is a waste of DPS. The AI for snipers also makes them prioritize cover which can lead to situations where she’s running up in front of your tank. Her EX skill radius is also rather small, which you will notice in later chapters where enemies aren’t as clustered.
Skill leveling priority: Sub skill -> Passive skill -> Normal skill
EX Skill: Generates a shield equal to 190% of Yuuka’s healing power for 15 seconds (3 cost)
Normal Skill: Every 15 seconds, inflict damage equal to 315% attack to one enemy.
Passive Skill: Increase her defense by 14%
Sub Skill: When she enters cover, recovers HP equal to 75% of her healing power (10 second CD)
Analysis: One of the free units that BA gives you at the start of the game, and easily one of the best. Yuuka is a dodge tank, which means that. Well. She dodges. Dodge tanks in BA are generally considered better than traditional tanks because “Just don’t get hit lul”. Her shield offers her a lot of free hp due to how low cost it is. At 3*, she even heals whenever she enters cover, which means less SP spent on healing as well as being farmable. What’s not to love? She has no real issues outside of the fact that she doesn’t use a bag for her second item, which means she drops off in higher tier content due to enemy accuracy increasing, and that her AI is suicidal.
Skill leveling priority: Sub skill -> Normal skill -> Passive skill
Note: Leveling her passive skill is complete bait. She has one of the lowest base defense values in the game and she can’t even use t4 bag.
EX Skill: Deals damage equal to 400% attack to a single enemy (2 cost)
Normal Skill: Every 25 seconds, throws a grenade that deals 193% attack to enemies within a small radius.
Passive Skill: Increases her critical rate by 14%.
Sub Skill: 20% chance of increasing attack speed by 30.2% for 30 seconds when attacking (25 second CD)
Analysis: Shiroko is a simple and efficient explosive attacker. With two self steroids, a powerful and cheap single-target EX skill and a nuke for a normal skill she is great at providing sustained DPS as well as helping cycling. What’s more, she’s even a farmable 3*. Great unit with no real drawbacks outside of limited AoE and the fact that she’s abydos (RIP skill books/discs). Also, her AI can be a bit wonky.
Skill leveling priority: Passive Skill -> Sub Skill -> Normal skill
EX Skill: Deals damage equal to 392% attack to enemies within a circular area (4 cost)
Normal Skill: Has a 10% chance to increase her attack by 38.7% for 20 seconds when attacking (15 second CD)
Passive Skill: Increases maximum HP by 14%
Sub Skill: Has a 10% chance of increasing her attack by 34.4% for 26 seconds when attacking (18 second CD)
Analysis: Akari is a powerful sustained DPS monster. She not only has a relatively cheap AoE nuke for mobbing, she also comes with two self attack steroids (albeit RNG ones). These both stack with each other which means she gets a huge amount of free stats. Best of all, she’s a farmable character with several nodes! Her only main drawback is that during transition phases, her buffs have a tendency to drop off so she takes a while to get going.
Skill leveling priority: Sub Skill -> Normal skill -> Passive Skill
EX Skill: Reloads immediately and increases her attack by 35.3% for 30 seconds (2 cost)
Normal Skill: Every 25 seconds inflict damage equal to 223% of her attack power to a single enemy.
Passive Skill: Increase attack by 14%.
Sub Skill: Gain 20.1% attack speed upon using her EX skill.
Analysis: The hero of chapter 7! Serika is probably the best sustained DPS for explosive damage dealers once she gets her 3*. She has 3 self steroids which makes her an absolute monster. Her EX skill buffs stacks with itself (even though very few do), provides her with an instant reload and an attack speed buff. All for the low cost of 2 SP, which makes her a great cycling option too. She also has plenty of farm stages as well being in a good 120 yen value pack if you feel like spending $1. The only problems with Serika are that her EX skill animation is rather long as well as her having no AoE to speak of, so she’s not as effective at wave clearing.
Skill level priority: Sub skill -> Passive skill -> Normal skill
EX Skill: Deals damage in an area equal to 389% of attack power (4 cost, gains stun at level 3)
Normal Skill: Every 25 seconds inflict damage equal to 233% of her attack to a single enemy.
Passive Skill: Gain 14% evasion
Sub Skill: When attacking a crowd controlled enemy, deal 27.5% additional damage.
Analysis: Now, I know what you’re thinking. “How tf is Suzumi tier 2? Isn’t she terrible?” And to that, I have one response to you: Sushiman. For the second sushiman stage Trinity and Hyakkiyado units give the school bonus. And guess what neither of those schools have? ANY OTHER RED STRIKERS. So you’re pretty much forced to level her if you want to clear those stages at a reasonable level and not be fully kitted out. Her EX skill is okay at level 3 as it becomes a stun, her normal skill is nothing special as is her passive. Her sub skill is actually very potent, but the issue is that crowd control effects don’t last very long so it’s inconsistent. She’s also a farmable character so it’s not too hard to uncap her.
Skill level priority: Sub skill -> Normal skill -> Passive skill
EX Skill: Increases her normal attack damage modifier to 153%, attack range by 24.4%, critical rate by 26.3% and decreases attack speed by 18.8% for 30 seconds (3 cost)
Normal Skill: Gain 2 cost at the start of each battle
Passive Skill: Increase her attack by 14%
Sub Skill: When attacking medium sized enemies (human types) deal bonus damage equal to 50.7% of her attack
Analysis: THE pvp god character, who is also okay in pve. Her main draw is the battery effect she provides at the start of every battle which allows you to spam EX skills more liberally, helping you waveclear faster. She will also pretty much one shot all medium sized enemies. However, this does come at a price. Her EX skill is basically unusable outside of bosses and she has a tendency to waste DPS due to her low attack speed if she hits a low health enemy.
Skill level priority: Normal skill -> Sub skill -> Passive skill