[Punishing: Gray Raven] Comprehensive S Construct Guide

This [] Comprehensive Guide is based on the information compiled by Rexlent #2020 from the CN and JP servers. Hopefully it will you help to decide which S Construct you would like play as and for.

Kamui Tenebrion

Name Kamui 神威 カムイ
Model Tenebrion 暗能 暗力
Profession Armored
Element 50% Physical 50% Dark
CV (CN) DK
CV (JP) 福山潤 (Fukuyama Jun)
Serial BPE-72
Affiliation Strike Hawk

TL;DR
Spam triples to stay in ult form
Switch away to preserve ult and return again with Matrix slow for easy triple
Blue stuns
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Perform a cross-slash, dealing 200%/400%/600%
Physical damage and additional
40%/80%/160% Dark damage.

Shadow Form: Perform downward slashes on the target,
dealing 800%/1000%/1200% Dark damage.
Continuously charge towards the target, dealing
200%/400%/600% Physical damage and additional
40%/80%/120% Dark damage.
Damage received is reduced by 30%
and the character is immune to impairments while charging.

Shadow Form: Continuously charge towards the target,
dealing 600%/700%/950% Dark damage.
Damage received is reduced by 30%
and the character is immune to impairments while charging
Spin around and launch the target, dealing
140%/280%/420% Physical damage and additional
40%/80%/120% Dark damage.
Target is pulled in during the spin.

Shadow Form: Strike the ground and release a fan AOE
energy wave, dealing 480%/600%/720% Dark damage
and stun the target for 3/4/5s.
BASIC ATKContinuously attack with the greatsword, dealing a total of 560% Physical damage.
Shadow Form: Continuously attack with the shadow blade, dealing a total of 900% Dark damage.
QTESpin and cut the target upon entering the field, dealing 580% Dark damage and
reduce Dark resistance by 10% for 6s.
PROFESSIONTargets hit take 20% more damage for 5s.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Elemental damage +10%, Physical damage +5% when there are 3 different professions.
COREGain 10 energy when 3-orb combos are performed.
Physical and Dark resistance is increased by 30% during Shadow Form.
ULTIMATEShadow Form can be activated when energy is greater than 60.
All skills will be converted. Energy will drain at 8 points a second.
Exit Shadow Form when energy is completely drained.
Dark damage +40% during Shadow Form.
During Shadow Form, damage taken is reduced by 20% and
targets struck have 15% reduced Dark resistance for 8s.
3-orb skill damage +30%
Dark damage +20% during Shadow Form.

Liv Luminance

Name Liv 丽芙 リーフ
Model Luminance 仰光 来光
Profession Support
Element 100% Physical
CV (CN) 多多
CV (JP) 茅野愛衣 (Kayano Ai)
Serial BPN-08
Affiliation Gray Raven

TL;DR
Place Blue to mark targets
Triple yellow to immensely buff basic attacks
Stay near targets with ult to gain heals
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Fire the beam cannons at target’s location,
dealing 200%/400%/600% Physical damage
and reducing movement speed by 20% for 3s.
Reduce target’s damage by 5% during 3-orbs.
Empower the weapons. Basic attacks gain
additional hits, dealing 30%/40%/50% Physical damage
up to 16/20/32 hits for 2.5/3.5/5s.
Generate a particle field at target’s location for 3/6/9s,
Marking all enemies within and dealing
100%/200%/300% Physical damage.
Enemies are pulled to the center of the field every second.
BASIC ATKUnleash energy shots at the target, dealing a total of 520% Physical damage.
QTEHeal nearby allies for 100% of Liv’s HP and gain 100% of Liv’s Attack worth of shield for 2s.
PROFESSIONHealing +20%
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ HP +15%.
COREAttacking marked enemies has a 20% chance of triggering Judgment Ray, dealing 150% Physical damage.
Heal nearby allies for 60% of Liv’s Attack during 3-orb combos or after 5 Judgment Ray triggers.
ULTIMATEExpend 100 energy. Generate a large energy field and continuously unleash Judgment Ray towards
enemies within the field at random, each dealing 150% Physical damage.
Allies within the field gain 75% Physical resistance.
Damage +15% towards enemies in Blue orb field.
Judgment Ray damage +50%
All members’ damage +15% for 5s after triggering ultimate.

Lee Entropy

Name Lee リー
Model Entropy 乱数 乱数
Profession Assault
Element 100% Physical
CV (CN) 夏侯落枫
CV (JP) 松岡禎丞 (Matsuoka Yoshitsugu)
Serial BPN-06
Affiliation Gray Raven

TL;DR
Triple anything + Red or Swap-in attack + Red for Core
Ult aoe position can be manuevered

Leap into the air and shoot forward in a small AOE,
each bullet dealing 22.5%/45%/70% Physical damage.
Step and shoot the enemy, dealing 180%/440%/700%
Physical damage, Marking the target for 4/6/8s.
Attacking Marked targets grant an additional shot,
dealing 20%/40%/60% Physical damage.
When the Mark is re-applied, the highest orb combo
ability will always overwrite the lesser Mark.
Shoot an energy projectile, dealing 100%/200%/300%
Physical damage.
Generate an energy field upon impact
or after a certain distance traveled.
The energy field will pull enemies towards the center once
and deal 24%/48%/72% Physical damage per second
for 3/4/5s.
BASIC ATKContinuously fire at the target for a total of 825% Physical damage.
QTEFire from mid-air, dealing a total of 675% Physical damage.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Physical damage +15%, movement speed +10%
COREAfter any 3-orb combo, the next Red orb will trigger additional follow-up shots,
each dealing 55% Physical damage.
ULTIMATEExpend 100 energy. Call upon a long-range energy cannon support,
each strike dealing 400% Physical damage.
Damage +15% towards enemies within the energy field.
Damage +20% towards Marked enemies.
Physical damage +10% for 5s after any 3-orb, stacks up to 3 times.
Triggering the effect again refreshes the duration.

Karenina Ember

TL;DR
Spam triples and ult to maintain gauge
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Name Karenina 卡列尼娜 カレニーナ
Model Ember 烬燃 灼熱
Profession Assault
Element 30% Physical 70% Fire
CV (CN) 花玲
CV (JP) 戸松遥 (Tomatsu Haruka)
Serial BPD-72
Affiliation Engineering
Perform a cross attack with the cannon, dealing
100%/200%/300% Physical damage.
Gain Super Armor during the move.

Enhanced state: Deal 150%/300%/450% Fire damage.
Leap towards the target and crush them with the cannon,
dealing 180%/360%/540% Physical damage.
Damage taken is reduced by 30% during the move.

Enhanced state: Deal 270%/540%/810% Fire damage.
Summon aerial laser cannons, immediately
dealing 6%/12%/18% Physical damage per hit.
(Follow-up) The laser cannons will continually deal
20%/40%/60% Physical damage.
Additional laser cannons will always have the same
output as the highest level existing one.

Enhanced state: Deal 30%/60%/90% Fire damage.
BASIC ATKContinuously attack, dealing a total of 720% Physical damage.
Enhance state: Basic attacks deal a total of 720% Fire damage.
QTEDeal 720% Fire damage towards the target upon entering the field.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Attack +10%, Assault structures’ Attack +5% when there are 3 different professions.
COREGain Thermal Energy at the start of battle corresponding to Skill level,
with each level granting 3% Thermal Energy. Performing 3-orbs and ultimate also grant Thermal Energy.
Enter Enhanced state when Thermal Energy reaches 50%,
Karenina’s skills gain additional effects and Fire damage +20%.
Thermal Energy drains at 5% a second during Enhanced state.
ULTIMATEExpend 100 energy. Continuously fire a beam towards the ground, dealing 200% Fire damage to targets
and leave behind a scorching path for 5s, dealing 200% Fire damage each second
to enemies in the path.
Fire damage +10% during Enhanced state.
Damage of enhanced skills +10%
Target’s Fire resistance is reduced by 15% for 5s when damaged by ultimate.

Nanami Pulse

Name Nanami 七实 ナナミ
Model Pulse 脉冲 波動
Profession Armored
Element 50% Physical 50% Fire
CV (CN) 赵爽
CV (JP) 田中美海 (Tanaka Minami)
Serial MPL-00
Affiliation ?

TL;DR
Blue to gain shield and break out of stun
Ult grants fire buff for 8s
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Rush forward and attack with the chainsaw,
dealing 20%/40%/60% Phyiscal damage per hit,
up to 12 hits.

Damage is converted to Fire element when it is a 3-orb.
Flip forward and atttack with the chainsaw,
dealing damage twice.
During 1-orb or 2-orb combos, deal 100%/200%
Physical damage.
Deal 200% on both hits for 3-orb combos and
also generate a fire energy ring,
dealing 30% Fire damage per hit, up to 12 hits.
Trigger a burst of energy, interrupting incoming attacks
and dealing damage thrice to surrounding targets
for 50%/100%/200% Physical damage.
Gain 5%/7.5%/10% of HP worth of shield for 5s.
Grant Super Armor when the shield is present.
Damage is converted to Fire element when it is a 3-orb.
BASIC ATKContinuously attack with the chainsaw, dealing a total of 620% Physical damage.
QTEDeal 480% Fire damage in a circle and reduce target’s Fire resistance by 10% for 6s.
PROFESSIONTargets hit take 20% more damage for 5s.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Defense +15%, Fire resistance +10%
COREEnter Overclock Mode after activating ultimate.
Basic attacks deal Fire damage and enemies struck have 15% reduced Fire resistance for 8s.
ULTIMATEExpend 30 energy. Charge towards the target and deal 900% Fire damage along the way.
When dealing Fire damage, there is a 30% chance of triggering an explosion,
causing additional 25% Fire damage.
After activating ultimate, gain Super Armor, 20% increased damage reduction
and +15% Fire damage for 8s.
After activating ultimate, damage +15% for 8s.

Lucia Crimson Abyss (Alpha)

Name Lucia 露西亚 ルシア
Model Crimson Abyss 深红之渊 深淵ノ紅
Profession Assault
Element 100% Physical
CV (CN) 小N
CV (JP) 石川由依 (Ishikawa Yui)
Serial α
Affiliation Ascendants

TL;DR
3 Blue + 3 Anything to enter sword wave. Do them together for the best damage and not on
separate instances.

3 Blue + 3 Red if Alpha is SS and above

 
 

Attack in a flash to all targets ahead, each strike dealing
25%/50%/75% Physical damage.
During a 3-orb combo, gain an additional strike
on the final hit, dealing 75% Physical damage and
launching targets.
Gain Super Armor during the move.
Assault and pass through targets ahead,
dealing 250%/500%/750% Physical damage along the way.
Enhance the energy supply for 5s.
Movement speed is increased by 20%/30%/50%.
Attacks gain 2 additional strikes, dealing
4%/8%/12% Physical damage each.

During Sword Wave, the additional strikes are converted
to additional Sword Waves, each dealing
8%/16%/24% Physical damage.
BASIC ATKAttack the target with 5 sword styles, each style dealing 80%/100%/120%/270%/280% Physical damage.
Continue from the 3rd Basic attack sequence after dodging.
QTEUnleash a Rising Dragon combo upon entering the field, launching targets
and dealing a total of 600% Physical damage.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll Assault structures’ Attack +10%, Critical stat (会心) +5%.
COREAfter a Blue 3-orb combo, activate any 3-orb combo again
and the character will retreat into Sword Wave mode (The retreat counts as a dodge).
All existing signal orbs will be converted to Sword Wave orbs. Gain 2 extra Sword Wave orbs as well.
During Sword Wave mode, orbs generated from Basic attacks will also be converted to Sword Wave orbs.
Unleash a Sword Wave when expending the orb, dealing 340% Physical damage and gain Super Armor during the move.
ULTIMATEExpend 85 energy. Cut all targets in front in a flash, dealing 2600% Physical damage.
Physical damage +10% for 4s when performing Red 3-orb combos.
Damage +5%. Gain 2 additional signal orbs when exiting Sword Wave mode.
Physical damage +20% during Blue orb.

Bianca Veritas

Name Bianca 比安卡 ビアンカ
Model Veritas 真理 真理
Profession Assault
Element 20% Physical 80% Lightning
CV (CN) 云鹤追
CV (JP) 川澄綾子 (Kawasumi Ayako)
Serial BPO-87
Affiliation Purification Force

TL;DR
3 Red + Blue or Swap-in attack + Blue to enter sniper mode core.
Yellow to place AOE.

Draw the bowstring, accumulating power and then
firing a long-range energy arrow ahead,
dealing 240%/480%/720% Physical damage.

Damage is converted to Lightning element
when it is a 3-orb.
Flash into the air and fire an energy arrow
at target’s location.
The energy arrow explodes for 100%/200%/300%
Physical damage and leaves behind an electric field,
reducing 20%/35%/50% movement speed
of targets within the area and dealing 40%/60%/80%
Lightning damage every second for 3/5/7s.
Detonate an energy arrow, knocking back
nearby targets, dealing 40%/80%/120% Physical
damage and gain lightning-charged state for 8s.
Basic attacks will generate 1 additional lightning arrow,
dealing 16%/32%/48% Lightning damage.
Red orbs and core passive attacks will generate 2
additional lightning arrows, dealing 24%/48%/72%
Lightning damage.
BASIC ATKContinuously attack the target by swiftly firing 7 arrows, dealing a total of 560% Physical damage.
The final arrow is long-ranged and pierces targets.
QTEAppear in the air and fire 4 arrows at the target’s location, each dealing 160% Lightning damage.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Lightning damage +10%. Assault structures’ Attack +5%.
COREEnter Sniper Mode after a Red 3-orb followed by a Blue orb.
Basic attacks will fire a long-range lightning arrow for, dealing 500% Lightning damage.
Exit the mode after 6s or when 6 arrows have been shot.
The charge time of the next arrow is reduced when dodging during Sniper Mode.
Signal orbs will not be generated during this state.
ULTIMATEExpend 100 energy. Fire an arrow into the sky, triggering continuous lightning stirkes,
each dealing 160% Lightning damage to enemies within range.
After a short delay, an explosion triggers, dealing 180% Lightning damage for each explosion.
Targets struck by Red orb take 10% more damage for 8s.
Targets within Yellow orb field take 15% more damage.
Self Lightning damage +20% during core passive mode.

Lucia Plume

Name Lucia 露西亚 ルシア
Model Plume 鸦羽  
Profession Assault
Element 20% Physical 80% Ice
CV (CN) 小N
CV (JP) 石川由依 (Ishikawa Yui)
Serial BPL-01
Affiliation Gray Raven

TL;DR
Do 3 orbs to have Ult mode ready
Don’t enter Ult mode with little orbs, build up some before going in.
Ult mode will sort all existing orbs into triples.
Nuke with all the triples and finish off with Ult button again before the gauge runs out.

 
 

Swiftly slash in place 4/4/8 times, each
dealing 60%/120%/120% Physical damage.

Glacial mode: Generate a forward-moving tornado,
dealing 9 hits total for 30%/60%/90% Ice damage per hit.
Deal 390% Ice damage as the
tornado reaches the furthest point.
Quickly rush towards the target, striking twice for
115%/235%/355% Physical damage per hit.

Glacial mode: Quickly leap towards the target,
striking twice for 150%/300%/450% Ice damage per hit.
Perform a spinning attack followed by a downward slash.
Deal 30%/60%/90% Physical damage while spinning,
and 70%/160%/250% Physical damage for the slash.

Glacial mode: Unleash a tornado ahead, striking 5 times
for 40%/80%/120% Ice damage per hit and quickly
pull the target back towards self, dealing
80%/160%/240% Ice damage.
BASIC ATKSlash continuously for a total of 640% Physical damage.
Glacial mode: Utilize dual-wielding and continuously attack the target, dealing 310% Physical and 370% Ice damage.
QTERush towards the target, dealing 320% Physical and 320% Ice damage.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Ice damage +10%. Assault structures’ Attack +5%
COREDuring Normal mode, 3-orb combos generate 50% energy and 1 ultimate charge, up to a maximum of 2 charges.
Glacial mode: Energy is drained over time. Ice damage is increased by 50% when the gauge is not empty.
3-orb combos generate 1 ultimate charge, up to a maximum of 4 charges.
Ultimate is boosted when the gauge is not empty.
ULTIMATESwiftly switch modes to Glacial, gain Super Armor during the transition.
During a full energy mode change, signal orbs are rearranged, prioritizing triple orbs.
Glacial mode: Jump and toss the offhand weapon into the ground, slowing all enemies for a short duration
and dealing 900%/1200%/1600%/3040% Ice damage corresponding to the number of ultimate charges present, and then
reverting to normal mode. Mode Switch: Can be activated at any time during Normal mode; can be activated during Glacial mode when
there are 1 or more ultimate charges. 3s transition cooldown.
Targets struck by Blue orb take 10% more damage for 8s.
Damage bonus only applies to self.
Option 1: Gain full energy and 2 ultimate stacks at the start of battle. Orb damage +5% when the gauge is not empty during Glacial mode.
Option 2: Gain full energy at the start of battle. Orb damage +10% when the gauge is not empty during Glacial mode.
(Toggle in the Character Skills page)
Ice damage +20% during core passive mode.

Rosetta Arctic

Name Rosetta 罗塞塔 ロゼッタ
Model Arctic 凛冽  
Profession Armored
Element 100% Physical
CV (CN) 贺文潇
CV (JP) 沢城みゆき (Sawashiro Miyuki)
Serial IH-31C
Affiliation Arctic Route Union

TL;DR
A triple-orb move consumes 1 charge at the bottom of the screen, enhancing its damage.
Ult consumes 2 charges instead.
Press and hold basic attack when all charges are used to fire the wide railgun, the 3 charges
will return 8s later.

Unleash 3 blade waves ahead, striking 3 times
and dealing a total of 222%/444%/666% Physical damage.
Raise the shield and charge towards the target
followed by a spear attack, dealing
220%/440%/660% Physical damage and gain
3%/6%/10% HP worth of shield for 5s.
Gain Super Armor during the move.
Toss and retrieve the shield, dragging enemies and
dealing 220%/440%/660% Physical damage and
applying Spear of Insight for 8s.

Spear of Insight:
Target’s Physical defense is reduced by 20%.
BASIC ATKContinuously attack the target with the spear and shield, dealing a total of 950% Physical damage. Press and hold the Basic attack button to
charge the railgun, dealing 200%/370% Physical damage based on the hold duration. Damage received is reduced by 30% while charging
QTEPerform a spinning attack with the spear, dealing a total of 720% Physical damage to nearby enemies.
PROFESSIONTargets hit take 20% more damage for 5s.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Defense +15%, Armored structures’ damage +5%
CORERosetta possesses 3 energy charges. 3-orb combos expend 1 charge, enhancing a skill with 100% damage bonus.
Expend up to 2 charges when unleashing ultimates, gaining a damage bonus of 40%/80% corresponding to the number of charges.
When all charges have been expended, Rosetta enters Full-Charge state.
Press and hold the Basic attack button for its maximum duration to fire the wide-area railgun, dealing 1600% Physical damage.
Recover 8 ultimate energy and apply Spear of Insight on affected targets for 20s. Damage received is reduced by 90% while charging.
Recover 3 energy charges 8s after firing the wide-area railgun.
ULTIMATEExpend 80 energy. Soar into the sky and fire the ion cannon towards the ground.
Nearby enemies are drawn together during the charging process.
Deal a total of 2480% Physical damage as the explosion occurs.
QTE triggers Spear of Insight for 8s.
Rosetta deals 10% bonus damage to targets struck by Red orb for 8s.
Spear of Insight’s Defense reduction +20%
3-orb combos and ultimate damage +20%

Luna Laurel

Name Luna 露娜 ルナ
Model Laurel 银冕  
Profession Assault
Element 10% Physical 90% Dark
CV (CN) 四白
CV (JP) 釘宮理恵 (Kugimiya Rie)
Serial CDR-02
Affiliation Ascendants

TL;DR
Every 3 orb performed grants the next orb used to be counted as a 3 orb as well.
Enter core mode by holding basic attack button when the gauge is filled.
Spam both basic and orb attacks and finish with the ult button when it’s available.

 
 

Unleash the spheres ahead,
attacking in a randomized pattern dealing
240%/480%/720% Physical damage.

Damage is converted to Dark element
when it is a 3-orb.

Gain Super Armor during the move.
Continuously channel the flow of energy,
generate up to 4 spikes at target’s location, dealing
220%/440%/660% Physical damage.

Damage is converted to Dark element
when it is a 3-orb.

Gain Super Armor during the move.
Unleash a virus network field for 3s, dealing
200%/400%/600% Physical damage.

Damage is converted to Dark element
when it is a 3-orb.

The field will automatically follow the nearest target,
otherwise it accompanies the user instead.
Character is able to move while triggering the skill.
BASIC ATKUnleash a flurry of attacks with the spheres and spikes, dealing a total of 470% Physical damage. Attack with a longsword and spear
instead during Annihilation Mode, dealing a total of 950% Dark damage. Attacking after dodging deals 300% Dark damage.
Signal orbs are not be generated during Annihilation Mode.
QTEAppear in the air and attack the area ahead with a spear, dealing 640% Dark damage.
PROFESSIONDamage +20%.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Dark damage +10%, Assault structures’ attack +5%.
COREGain 15 Annihilation points during 3-orbs, up to 60 points. The next orb triggered will be considered a 3-orb combo. The 3-orb combo perk from
other effects such as Supercomputing Space will be prioritized first. Press and hold the Basic attack button when there are at least 15 Annihilation points to enter
Annhilation Mode, dealing 200% Dark damage to surrounding targets. All current signal orbs will be hidden and replaced by up to 4 Annhilation Orbs.
Triggering the mode will grant Super Armor during the move and activate all available QTE.
Unleash 4 spikes when an Annihilation Orb is expended, dealing 400% Dark damage in total and awarding 10 energy.
Gain an additional Annihilation Orb when entering Supercomputing Space during Annihilation Mode.
Basic attacks consume 5 Annihilation point. Annihilation Mode ends when there are no Annihilation points left or when the character is switched out.
Switching drains all Annihilation points.
ULTIMATEExpend 150 energy. Continuously alter the gravity in a large area ahead,
dealing 2800% Dark damage to all targets within.
Performing ultimate during Annihilation Mode drains all Annihilation points and exits Annihilation Mode.
Spike damage +5%. Drop 2 additional spikes.
Dark damage +5% during Annihilation Mode.
Damage bonus persists for 4s after exiting Annihilation Mode.
Trigger Supercomputing Space when entering Annihilation Mode with a full gauge, 12s cooldown.
Ultimate gains a damage bonus of 15%/30%/45%/60%/75%
corresponding to the number of Annihilation Orbs expended.

Chrome Glory

Name Chrome 库洛姆  
Model Glory 荣光  
Profession Armored
Element 20% Physical 80% Ice
CV (CN) 大白
CV (JP) 平川大輔 (Hirakawa Daisuke)
Serial BPE-07
Affiliation Strike Hawk

TL;DR
Triples will be empowered when there is at least 50% gauge. Incoming attacks during the
empowered move will be negated and also gain back 50% gauge.
Press and hold basic attack when the horizontal gauge is full to enter core mode.
Basic attacks and triples will be empowered during this mode.

Draw the blade and leap towards the enemy,
striking them and dealing 190%/380%/570% Physical damage.

When Shield of Glory is more than 50%,
performing a triple-orb will consume 50% of it
and deal 820% Ice damage instead and also
grant Frosted Body for a fixed duration
during the attack.
Incoming attacks are negated and enemies are slowed
when struck while Frosted Body is active and
also recover 50% Shield of Glory.
Spin with the blade, pulling enemies in with frigid air,
followed by a ferocious slam,
dealing 170%/340%/510% Physical Damage.

When Shield of Glory is more than 50%,
performing a triple-orb will consume 50% of it
and deal 780% Ice damage instead and also
grant Frosted Body for a fixed duration
during the attack.
Incoming attacks are negated and enemies are slowed
when struck while Frosted Body is active and
also recover 50% Shield of Glory.
Boost forward with the thrusters and strike with
the charged weapon, dealing 170%/340%/510%
Physical damage.

When Shield of Glory is more than 50%,
performing a triple-orb will consume 50% of it
and deal 740% Ice damage instead and also
grant Frosted Body for a fixed duration
during the attack.
Incoming attacks are negated and enemies are slowed
when struck while Frosted Body is active and
also recover 50% Shield of Glory.
BASIC ATKAttack continuously with the gunblade, dealing a total of 750% Physical damage. While Frigid Soul is active, Basic Attack is empowered into
Frigid Assault, dealing a total of 900% Ice damage and also gain Frosted Body for a fixed duration during the attack. Incoming attacks are negated and enemies
are slowed when struck while Frosted Body is active and also recover 50% Shield of Glory. Frigid Assault does not generate signal orbs.
QTEStrike ferociously from the air, dealing 640% Ice damage.
PROFESSIONTargets hit take 20% more damage for 5s.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Ice damage +10%, Armored structures’ Attack +5%.
COREDuring battle, Chrome’s HP is reduced to 40%. The remaining 60% HP is converted to Shield of Glory that automatically regenerates over time.
When the energy tank (horizontal gauge) is full, press and hold the Basic Attack button to enter Frigid Soul mode, draining
Shield of Glory completely. Triple-orbs grant Frosted Body during this period and will not expend Shield of Glory.
However, Shield of Glory does not regenerate during Frigid Soul as well.
A ring of Frigid Erosion is generated around Chrome, applying Etching Frost to all enemies within and dealing 150% Ice damage every 0.5s.
Etching Frost: Reduce Ice resistance by 15% for 8s. Triggering the effect again refreshes the duration.
ULTIMATEExpend 80 energy. Inject frigid air into the ground, causing a large freezing AOE,
dealing 2300% Ice damage to all enemies struck.
Ultimate damage +20%.
Damage +10% for triple-orbs performed with Frosted Body.
The slow effect of Frosted Body is converted to Freeze, applying to all targets around the character.
Etching Frost (Ice Res down) effect +10%.
Recover 100% Shield of Glory when struck while Frosted Body is active and also gain Attack +10% for 5s.
Retain 25% Shield of Glory and recover 40 ultimate energy when Frigid Soul is activated.
Ice damage +20% during Frigid Soul. Freeze duration of Frosted Body +1s.

Vera Flare

Name Vera 薇拉  
Model Flare 緋耀  
Profession Armored
Element 15% Physical 85% Lightning
CV (CN) 江月
CV (JP) 井上麻里奈 (Inoue Marina)
Serial BPN-13
Affiliation Cerberus

TL;DR
Press Basic attack after every triple orb to gain 1 stack.
Press and hold Basic attack to consume all stacks to perform Thunderfall.
Press and hold Basic attack right after using Ultimate to perform Thunderfall. (SS rank only)

 
 

Twirl the spear and gain 10% HP of shield and
deal 230%/460%/690% Physical damage.

Damage is converted to Lightning on 3-orb.
Spin around the spear, pulling enemies in and deal
190%/380%/570% Physical damage.

Damage is converted to Lightning on 3-orb.
Thrust forward and pierce targets ahead, dealing
180%/360%/540% Physical damage.

Damage is converted to Lightning on 3-orb.
BASIC ATKPerform a series of spear attacks, dealing a total of 860% Physical damage. Immediately performing Basic Attack
after any 3-orb will trigger a Follow-up, dealing 310%/230%/200% Lightning damage for Red/Yellow/Blue respectively.
Immediately enter the third combo after dodging.
QTEPlunge and place the battle standard into the ground, dealing 600% Lightning damage and
a total of 200% AOE damage over time for 8s.
PROFESSIONTargets hit take 20% more damage for 5s.
LIBERATIONGain 3 signal orbs at the start of battle.
LEADERAll team members’ Lightning damage +10%, Armored structures’ Attack +5%.
COREGain 1 stack of Electric Charge when performing a Follow-up, up to 3 stacks. Long-press Basic attack when
there is a stack available to perform a Thunderfall, dealing 600% Lightning damage
and inflict Interference. (-15% Lightning resistance for 8s)
Damage of Thunderfall is doubled for each stack consumed.
ULTIMATEExpend 50 energy and hurl the spear at full force, dealing 1500% Lightning damage ahead.
QTE attack will automatically be performed upon switching out.
Ultimate energy cost -20%.
Thunderfall can be performed after activating Ultimate.
Gain Super Armor and reduce damage taken by 50% when a shield is active.
Interference Lightning resistance reduction is increased to -25%.
Ultimate lightning damage +100%
Thunderfall grants 20% HP of shield.
Thunderfall lightning damage +25%.

Source: Punishing: Gray Raven English Discord



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