( This list is a personal view. ( Use it as a reference )
Rank: S > A > B
Universal Arcana
These major arcana have effect target heroes without limit of type and class (All arcana in table belows are at max stats)
Card | Effect | Tier | Note | |
PvE | PvP | |||
Fool | + 12% Crit rate | A+ | A+ | Bonus Crit = more DmgEspecially some hero’s skills have synergy with crit rate |
World | + 15% Attack speed | S | S | Since most heroes, dps and healer have effect trigger per attack and on attack so increase atk spd is very important ( the amount of dps and heal ) |
Empress | -20% Dmg received from heroes | B | S | Decrease lots of dmg received of whole team but only work well in PvP since it target heroes |
Emperor | -35% CC duration from heroes ( Exclude Airborne and Knockback ) | B | S | Same as Empress, this one is designed for PvP, mostly for frontline hero break in enemy’s backline |
Hierophant | + 20% P.Dmg dealt to heroes | B | S | For PvP, more Dmg always is a gud thing |
Lover | + 20% M.Dmg dealt to heroes | B | S | Same as above |
Hermit | -20% Dmg from monsters | S | S | Good at early, mid game and very useful late game when mob deal tons of dmg |
Justice | When hit by a basic attack, 15% chance to Evade effect ( evades enemy basic atk at rate, negate dmg ) | A | A | This one is good, especially for melee comp but need lots of investment and combination of other arcana to work |
Death | +20% Dmg to monsters | S | S | Additional Dmg and doesn’t have limit in type of Dmg Very good in PvE contentsIn PvP, it will help you go easier on mob wave |
Temperance | Enter Boss battle grant you Battle Scarred effect( Increase main stat of all heroes by 15% ) | A+ | A situational card when you can’t pass boss stage by normal play | |
Devil | + 100% Crit Dmg | A+ | A+ | More Dmg but depend on crit rate |
Tower | +50% P.Def and M.Def for frontline( First column placed ) | A+ | A+ | Good in every comp. Especially if you want to run magic, archer team which has few frontlines |
Star | +25% P.Atk and M.Atk for backline( Last column placed ) | A+ | A+ | Work especially well with some heroes with hybrid Dmg ( but it’s limited to 3 heroes placed in backline) |
Judgment | +20% Hp | A+ | A+ | More survivability |
Specific Arcana
These major arcana are comp based so depending on your playstyle, they can be tier A – S
( in-battle shop has items to change class and type of heroes)
Magician: When 2/4/6 Wizard, all Wizard + 30/40/80% M.Atk
High Priestess: When 2/4/6 Cleric, all Cleric + 40/50/90% healing and heal received
Chariot: When 2/4/6 Lancer, all Lancer have 35/50/80% chance to active Immortality effect upon ally death ( Ignore all Dmg for a short time)
Strength: When 2/4/6 Swordman, all Swordman have 20/30/45% chance to Guard effect against basic attack (Cancel normal atk and stun the attackers for a short time)
Wheel of Fortune: When 2/4/6 Archer, all Archer + 30/40/80% P.Atk
Hanged Man: 2/4 Rouge, all Rouge have 50/80% chance to active Backstep effect after 4.5sec (4sec after battle start,, jump to the back of a random enemy and increase crit rate)
The Moon: When 2/4 Spirit, all Spirit + 25/40% Atk spd
The Sun: When 2/4/6 Warrior, all Warrior have 40/65/100% chance to active Unbending Will effect (Heal 70% lost Hp)
Source: The Official Arcana Tactics Discord